Hi, I’m Ivar Sidorsson. I’m a graphics programmer.

Zelda

Wolls

C++ The Game Engine Perforce Taiga

Wolls is a 2D platformer. It was our third game project and the first one made in The Game Engine, the internal game engine provided by The Game Assembly. We used Unity as a level editor for our level designers and exported JSON-files which we parsed in The Game Engine.

/projects/wolls/forest.webp

Sootling Saga

C-sharp Unity Perforce Taiga

Sootling Saga is a sidescrolling platformer. It was the first game project at The Game Assembly and was made in Unity. I was one of the few in my group with prior experience of Unity, so I assisted my other programmers as much as I could.

/projects/sootling-saga/cave.webp